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Jeff P
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Post subject: Posted: Thu Mar 19, 2009 1:38 pm |
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Joined: Sun Jul 22, 2007 7:33 pm Posts: 945 Location: Columbus
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ok, we actually looked at doing something like this 3yrs ago, but somehow we were overcomplicating it and couldnt get out of our rut to solve it. This is simpler and makes more sence than what we attempted and scrapped.
Issue is does the comp score turn into tourney points iinstead of bonus points, or just the strategy choices.
_________________ "The Common Man"
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Buckeye Battles GT WFB July 10-11, 2010 40k RTT July 9th, 2010 Delaware, OH http://www.buckeyebattles.com
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david
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Post subject: Posted: Thu Mar 19, 2009 1:44 pm |
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Joined: Mon Aug 20, 2007 9:32 am Posts: 43 Location: Pickerington, Ohio
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just strategy choices. Were making the comp out of 20(or more you were saying a sec ago). Thats too much.
I also dont think we should have player comp. The strategic advantages of the bands should in theory compensate for tough builds.
Sportsmanship should be a couple concise yes/no questions
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drugar
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Post subject: Posted: Thu Mar 19, 2009 1:55 pm |
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Joined: Sat Jul 28, 2007 12:41 pm Posts: 278 Location: Columbus, Ohio
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I really don't like the battle point + comp score = opponent. What you run into is players who should never be matched up against each other playing in rounds 3, 4 and 5 and you see a strange number of people ending the tournament with 4 or 5 wins. The result is, all the really good players, who often expect to see each other and have the chance to defeat one another day two get muddled down by people with OTT lists who did ok but not great.
I think most importantly winners should play winners and losers play losers. The skill of the player still has more to do with the result of the game than the composition of the armies. We've seen at BB and MM and I'm sure all over at local gaming stores people who still can't win half the time with DoC or VC or whatever other rock hard list they want to bring. That's why I like banding. You keep the normal tournament structure of people with like records face off, but at the same time, at least for the first day, you can also play relatively similar lists.
_________________ Slacker- and proud of it.
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david
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Post subject: Posted: Thu Mar 19, 2009 1:58 pm |
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Joined: Mon Aug 20, 2007 9:32 am Posts: 43 Location: Pickerington, Ohio
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we can still drop the battle point + comp score = opponent on day 2
But using comp score in their numerical value means we dont have bands to fill. Tactical advantages will be determined by difference in comp score.
This also prevents low end of band 1 playing high end of band 2 from getting hit with disadvantages he probably doesnt deserve.
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Jeff P
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Post subject: Posted: Thu Mar 19, 2009 1:59 pm |
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Joined: Sun Jul 22, 2007 7:33 pm Posts: 945 Location: Columbus
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Maybe thats why we abandoned it. Boy my memory isnt what it used to be. IIRC there was quite the potential for me to win and play vs a band 2 loser, then I get bonuses for playing a band 2 loser and he may be a bad player on top of that hes got to play a winning guy with bonuses.
Definately needs worked on or we work on making banding bonuses.
_________________ "The Common Man"
-----------------------------------------------------------
Buckeye Battles GT WFB July 10-11, 2010 40k RTT July 9th, 2010 Delaware, OH http://www.buckeyebattles.com
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david
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Post subject: Posted: Thu Mar 19, 2009 2:00 pm |
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Joined: Mon Aug 20, 2007 9:32 am Posts: 43 Location: Pickerington, Ohio
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I think we posted at same time. see post above yours
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david
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Post subject: Posted: Thu Mar 19, 2009 2:14 pm |
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Joined: Mon Aug 20, 2007 9:32 am Posts: 43 Location: Pickerington, Ohio
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oh yeah, theres no bonuses for playing band 2. Thats just a one band difference. He gets hit with strategic disadvantages for playing a tougher army. That just means he loses even more than he would have. Bonus doesnt apply till band 1 vs 3
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Jeff P
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Post subject: Posted: Thu Mar 19, 2009 2:18 pm |
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Joined: Sun Jul 22, 2007 7:33 pm Posts: 945 Location: Columbus
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ok say Ive got a band 3ish list with a comp score of 3. Steinn the cheesemonger has a comp of 14. I win round 13pts and get 2 bonus points for a 15 total. Steinn sucks and gets beat down by Hutcherson who also brings his broken WE. (  ) So Steinn gets a point for showing up or something and we are both at 15. winner vs a guy that got wiped out.
_________________ "The Common Man"
-----------------------------------------------------------
Buckeye Battles GT WFB July 10-11, 2010 40k RTT July 9th, 2010 Delaware, OH http://www.buckeyebattles.com
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Jeff P
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Post subject: Posted: Thu Mar 19, 2009 2:21 pm |
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Joined: Sun Jul 22, 2007 7:33 pm Posts: 945 Location: Columbus
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david wrote: oh yeah, theres no bonuses for playing band 2. Thats just a one band difference. He gets hit with strategic disadvantages for playing a tougher army. That just means he loses even more than he would have. Bonus doesnt apply till band 1 vs 3
I thought this was supposed to help those tweener guys at the top of 2 and bottom of 2.
_________________ "The Common Man"
-----------------------------------------------------------
Buckeye Battles GT WFB July 10-11, 2010 40k RTT July 9th, 2010 Delaware, OH http://www.buckeyebattles.com
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david
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Post subject: Posted: Thu Mar 19, 2009 2:24 pm |
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Joined: Mon Aug 20, 2007 9:32 am Posts: 43 Location: Pickerington, Ohio
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1) I dont think the judges will have it in them to use the full range of comp scores. I imagine that 4 will be the lowest given. Possibly not even that low. But lets pretend someone actually manages a 3 army.
And they manage to win with all points imaginable.
and cheesmonger 14 comp loses but grabs a point.
and theres no one else with 15 pts with closer comp score
Then yes you would play each other. But mr comp 3 would only get 1 band bonus because 2 band bonus doesnt start till 12 comp difference(6pts per band).
So tactical genius mr 3 will fight weak player with hard army 14 and he gets a bunch of tactical advantages to help him in his fight.
This will also be one of his hardest fights because hes on the verge of getting band 2 advantages.
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david
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Post subject: Posted: Thu Mar 19, 2009 2:25 pm |
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Joined: Mon Aug 20, 2007 9:32 am Posts: 43 Location: Pickerington, Ohio
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Quote: I thought this was supposed to help those tweener guys at the top of 2 and bottom of 2.
I dont understand. The quote this remark refers to says you only get 1 band tactical advantages. Not 2 band bonus pts.
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Jeff P
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Post subject: Posted: Thu Mar 19, 2009 2:39 pm |
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Joined: Sun Jul 22, 2007 7:33 pm Posts: 945 Location: Columbus
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I dont see why Mr 3 wouldnt get bonus vs Mr 14 if band 2 is 6-12.
Why wouldnt we do something for band 2 at all? Earlier you were suggesting at the start that band 2 get all the strategic bonus vs 1 in the regular banding system. why would they not need that help at all in this system?
_________________ "The Common Man"
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Buckeye Battles GT WFB July 10-11, 2010 40k RTT July 9th, 2010 Delaware, OH http://www.buckeyebattles.com
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david
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Post subject: Posted: Thu Mar 19, 2009 2:44 pm |
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Joined: Mon Aug 20, 2007 9:32 am Posts: 43 Location: Pickerington, Ohio
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my idea was a difference in comp of
6+ = 1 band bonus
12+ = 2 band bonus
mr 3 vs mr 14 is only 11 comp difference so doesnt qualify for 2 band bonus
He still gets the first turn, deploy, sides advantages. He doesnt get the bonus pts for 2 band difference.
Of course we still havent solidified the band bonuses
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Grumgore
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Post subject: Posted: Thu Mar 19, 2009 3:01 pm |
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Joined: Fri Jul 20, 2007 10:21 am Posts: 1725 Location: Dayton, OH
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MR adjustment?
_________________ The beatings will continue until moral improves.
***MARAUDERS MAYHEM*** Spring March: March 12-14, 2010. Autumn Rage: October 22-24, 2010 http://www.marauders-inc.com
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david
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Post subject: Posted: Thu Mar 19, 2009 3:02 pm |
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Joined: Mon Aug 20, 2007 9:32 am Posts: 43 Location: Pickerington, Ohio
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oh  we were just messing around by calling the players mister(mr) and their comp level
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